Vici Gaming

Eliminated

Fourth at EWC. A star roster, more flexible than XG, but the upsets are regularly followed by collapses. At home.

5791556 EloPower, of the ceiling
52%100–92Even — half the maps won.Maps won, tick is even
24exp 2–4The model expected 2.2–3.8 from these opponents.TI series, tick is the model

Belief after a lost first map

22 Bo3 series went 0–1 for this side. Every crest is a side with 8+ of them: across, the price the market asked; up, how often the comeback actually came. The diamond is the average of every side that ever went 0–1 here.
23%Belief
23%Came back
+0Overpaid, points
$$$$

Season

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How they play

180 maps this season. The bar is this team; the white tick is the average of the sixteen.
First bloodThe share of this season's maps where they drew first blood.
The sixteen average 50%.
42%
KillsKills a map, averaged over the season.
The sixteen average 25.7.
22.1
DeathsDeaths a map, averaged over the season.
The sixteen average 23.5.
22.5
WardsObservers and sentries planted a map, the two counted together.
The sixteen average 54.3.
55.4
RoshansRoshans taken a map, averaged over the season.
The sixteen average 1.18.
1.13
Win as radiantThe share of maps won from the radiant side.
The sixteen average 59%.
52%
Win as direThe share of maps won from the dire side.
The sixteen average 55%.
55%

Lanes at ten minutes

Share of lanes won at ten minutes — ahead on gold plus half the experience against the seat standing opposite.
Safe lane+515 gold at ten minutes on average, over 159 maps.
Even — half the lanes won.
68%
Mid+295 gold at ten minutes on average, over 137 maps.
Even — half the lanes won.
58%
Off lane−565 gold at ten minutes on average, over 150 maps.
Even — half the lanes won.
39%

How they draft

192 maps with a full draft on record in this scope. In each list: how many maps the hero appeared that way, then the share of those maps won — bans instead show how far above the scope's own ban rate they lose the hero.
67Heroes opened on
15%Top three share